Forgive me if I sound skeptical, but uh... a game?
Wouldn't that take funding, tons of artists and programmers, and marketing?
Not necessarily. And it's not going to be a game that I sell, not really. More like a side project of mine. And I'm doing all the art, and my friend and another are programing it. =] I'll prolly just send folks copies for free, if they're interested.
The twisted realm of the Harry Potter Wizarding World.. what might have happened, what was written and the truth..what really happened. Encasing everything into one site; Role Play, OOC chat, competitions, plenty of customization, friendly atmosphere and a place waiting right here for you whilst you decide the answer to the question that pains even the most gifted of wizards..
Just where do your loyalties lie?
Is our button up?: Adding it now.. Banner code:
Code:
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Vyra Administrator The Mother GoddessLet's take the roflcopter to the lolermoon! member is offline
[a.k.a » anne]
Joined: May 2008 Gender: Female Posts: 81 Location: The Immortal Realm Karma: 4
Coming Up... « Result #4 on Jun 26, 2009, 2:40am »
...Zathryn, the game?
It's been really hard for me to get RPing off the ground. With me being sick, having to take extra hours to pay for my hospital bill, helping with two other forums, and still trying to find time to work on my artwork [as it's my intended career], roleplaying in general has rather taken a back seat, and new RPs even more so.
Because I'd hate to see all the hard work on Zathryn go to waste, I and my programmer friend are attempting to turn it into a PC RPG. We're still trying to iron out the questing system, but we are working on it. ^^
Re: The City of Haven « Result #5 on May 6, 2009, 3:28pm »
Lower Ring
"So, when did you start getting into prayer?"
"Since I realized somebody's gotta like me, and maybe that somebody's up there." Lokust gestured towards the sky with his right index finger, though Viron did not find his curiosity settled. Lokust was by no means a man of religious background, having been raised on an objectivist farm, but Viron knew not the motive behind the desire to prayer. It wasn't that Lokust sought divine providence, he simply sought the vigil of the Gods and Goddesses above. He wanted a safe journey, not a sign, not a gift, but simply to know that if the way proves hazardous, he did his best. Blaming the celestials wasn't necessarily the way to go about things, he had been taught, and Lokust didn't find himself the type to sling blame about liberally in order to absolve himself. Oh no, Lokust knew when things were his fault or not - though inversely, he had a strange concept of what could even be considered 'fault.'
But Lokust did not occupy himself with such trivial subjects, mentally, for he knew himself well enough that considering it was but a waste of time. When he had been given the message to head to Rukka, it came as a surprise particularly due to its timing. He didn't quite think anyone from Taidra even knew he existed, since he was raised on a farm and had never been to the capital. Moreover, he wasn't sure how the messenger found him - for one, he was under the identity of Lokust the Red, not Zabasaz Volgarius, and since Lokust the Red technically didn't exist in Taidra, how would they have found him? Either they had caught wind of his rising reputation in the underground fighting culture of Haven, or they had tracked him through Viron, which seemed more viable if the messenger wasn't from Taidra, but he was. To top it all off, Lokust wasn't even in Haven when the messenger tracked him down, he was in an outlying nomad encampment in the prairies west of the great city!
Truly these Taidran folks were not to be underestimated, and so he thought it wise to see what they wanted if they were going to such lengths to locate him. With the maps and letters rolled up and contained in his bracer cylinders, he journeyed to Haven to gather provisions, make his prayers, and of course...
"Viron, I want to go alone."
"What," Viron inquired, as if he could not have possibly heard such a thing. He and his brother had never parted ways, even if it was inconvenient for him just about every time to follow Lokust's reckless trail of woe and conflict.
"To Rukka. I want to go alone. I've pulled you away from a possible living and a possible family too many times, brother. You stay in Haven and become somebody, do something with your life. We'll see each other again, I promise. But I can't drag you along and bring you down anymore. So please, stay here and hold down a fort or something."
"I don't know about that," Viron rebutted, but it was clear Lokust would have none of it. He was stubborn as a mule, and about as short-tempered and strong, so there was no point in resisting when all it would do is cause a minor slow down.
"Alright, brother, I understand." Viron lowered his head. He was happy that he could maintain a lifestyle, sad that they were to part ways, but impressed - impressed that his brother had made a choice that took such strength and passion. "I'll go with you into the Temple."
And there it was, the Great Zathryn Temple in all its enrapturing glory. A gigantic structure of marble and granite adorned with jewels and brilliant engravings, murals depicting all sorts of Zathryn legends centered around the Mother Goddess, Vyra. The structure was so large, it seemed as if it could simply have been the temple of giants, but no, it was filled with all manner of mortal men seeking salvation, guidance, or simply just a sign of the Light. Lokust and Viron stared with awe - they had seen it this close before, but never had sought its mercy and charity.
A couple of Holy men passed, wishing the two of them a blessed lifetime, to which Viron gave thanks, but Lokust seemed preoccupied by the sight of the temple itself.
Having ascended the first set of stairs, they began to ascend the second, into the inner public sanctum where the monument of the Gods and Goddesses were displayed and their prayers could be directed, with the Mother Goddess presiding the tallest above the rest.
[M] Aerin Tarrowind « Result #6 on Apr 26, 2009, 9:53pm »
Name: Jerec Lok'Har/Aerin Tarrowind Age: 35 Profession: No Profession Arcana Use: Yes, a lot. Arcana Skill: Intermediate Arcana. Appearance:
From an outsider's perspective, one couldn't discern much about Aerin's appearance by visual analysis alone. The Aerin that everybody sees wears a dark gray/dark blue hooded cloak inscribed with traditional designs based in Arcana. The rest of his clothing is the same color and bears the same designs, with the exception of his footwear. Although one could only afford slight glimpses of his face, they would see one hidden by shadow and piercing, ice blue eyes.
The Aerin rarely anyone, save for authority figures and people he holds in high regard, gets to see is a far cry from the face he wears in public. His hair is an odd shade of light gray tinged with blue, giving him an appearance of being older than he actually is. His icy eyes are softer, as are his facial features. Due to his extensive hand-to-hand combat training, his body has been sculpted into a lithe form that allows for maximum strength and fluidity behind his movements. Being proficient at physical activity comes with a cost, however; this price comes as scars that cover most of his body. Perhaps the most prominent is the scar on his face; it runs from the side of his right eye down to just under the right corner of his mouth. Although he isn't vain, he's enchanted his cloak to hide the scar while he wears it, completing the illusion of having two faces.
History:
Jerec Lok'Har was born in the city of Eko. His parents were adamant about teaching him from the time he could talk that taking comfort in solitude and introvertedness were admirable qualities in any Ekoian youth; in truth, they had been less than happy about his arrival and did their best to distance themselves as his parents, only doing the bare minimum they needed to do to raise him.
When he was old enough, his parents were more than happy to ship him off to a school where he could learn the Arcane arts, as well as hand-to-hand combat.
Although he caught on quickly to Arcana, he harbored feelings of resentment for his parents that eventually culminated in him almost trying to kill another student in combat training. He was severely punished but was allowed to remain at the school.
As time went on, he figured out that his teachers were putting him up against highly proficient opponents in an effort to keep him from being able to defeat his opponents and repeating his previous infraction. As they had planned, he was defeated on a constant basis and humiliated in front of the other students. Despite this, he continued on in his training in both combat and Arcana.
During the remainder of his time in school, he became more proficient in Alteration than any other school of Arcana, much to the happiness of his teachers. He began to incorporate it into his combat training, although it was forbidden from being used during training. He practiced with other students outside of classes, putting the new combination of magic to the test in unmonitored combat.
In his last year at school, he became entangled in a murder that happened to another student he'd been training with. The victim had been brutally beheaded and Jerec was in danger of being blamed, but was saved by the testimonials of several students. He was let off, but rumors still flew around the school about his involvement.
When it came time to leave school at the age of twenty, Jerec didn't look back; in fact, he only kept looking forward as he left Eko to distance himself from the parents who didn't want him and the school that had been so quick to pin him with murder. He finally found refuge in Haven, and he spent thirteen years there before returning to Eko. His coming of age came and went without notice, although he did treat himself to new clothing.
When he arrived in his home city, he was a totally different person; no one in Eko would have been able to recognize him as he now wore clothing and a hooded cloak emblazoned with Arcane Ekoian designs and he was known as Aerin Tarrowind, a name he'd crafted for himself as an escape from his previous life. Through various incidents and battles, he became marked with several scars, including one that raked across his face.
With his new identity forged, he was able to settle down in Eko and begin life anew. He was happy to discover that his parents had died in his absence, causing him to feel complete. Now that every trace of his old life was gone, he could finally be happy.
Now, he lives primarily in Eko, although he makes the treacherous journey to Haven to return to the place that had taken him in after he'd been so brutally rejected by his home city.
Personality:
Through the twisted teachings of his parents, Aerin is an introvert. He spends most of his time alone as he was taught to do as a young boy, which gives him more time to focus on becoming a better mage and combatant, although he tends to stray from physical conflict.
Despite his withdrawn personality, he tends to choose his words carefully rather than slinging sarcastic barbs. If his infraction at school taught him anything, it was that one needs to watch what they do and say lest they be betrayed by figures of authority. With this attitude comes a great disdain for the Ekoians who "raised" him, and this is often passed on to other Ekoian authority figures, although he abides by the law.
There is a downside to being reflective and introverted; he has a hard time making friends. Unless he finds common ground that he deems important, he generally tends to steer clear of forming casual acquaintances. He holds lasting, meaningful relationships in high regard, and despises anyone who doesn't.
Role Play Sample:
“Can I help you?”
The words caused the hooded man to turn around.
“Excuse me?” he asked, seeing the twinge of fear coming from the Ekoian shopkeeper as he answered.
“Is there anything I can help you find?” the older Ekoian asked, looking nervous. Oh great, he probably thinks I’m going to rob him, Aerin thought as he surveyed the clerk’s face.
“Dried sea ferns. Do you have any?” he said brusquely, and the shopkeeper became noticeably less nervous.
“Of course. Right over here,” the man said, guiding Aerin to a box that contained the plants he needed. Grabbing a handful, he took them up to the counter and paid for them; the shopkeeper’s relief at seeing him go was tangible as he put Aerin’s purchases in a bag. Aerin pretended to spit as he left, illustrating his disdain for having been treated so poorly.
“You think he’d never seen anyone wearing a cloak before. I’m never going back there again,” he muttered to himself, opening the bag to breathe the herbaceous scent that emanated from the dried plants.
The journey back to his house in Eko was short, but as always, he got strange looks, mostly from children, as he traveled. He tried not to let it bother him but as usual, it did.
Didn’t they understand that he was trying to hide his appearance because it was the only thing from his old life that constantly stayed with him? As far as he knew, there weren’t any Healers in Zathryn that could fix that. As long as he looked the way he did, the hood would stay up, especially if there was a chance that he could run into anyone he knew.
He was glad to be back home, and he closed the door behind him. There was a certain comfort in the silence he heard, but that was just one of the advantages of living alone. Nobody to be considerate of, and nobody to answer to. It was just how he liked it.
In the kitchen, he walked over to a pot suspended over a fire in the hearth. The flame had gone down, which was perfect, as the clay pot had heated sufficiently enough to simmer the stew contained inside. He lowered his hood and dumped the sea ferns into the pot, using a long wooden spoon to stir the contents. Almost immediately, a hearty and satisfying aroma flooded his house and he took a deep breath, enjoying the fragrance. It wasn’t often that he cooked but when he did, it turned out amazingly.
-X-
He spent his time waiting for the stew reading a book on Alteration and attempting the techniques. It told him how to infuse his muscles with strength to enhance hand-to-hand combat and, after a few trials, he was able to make a hole in his wall. He’d have to repair it later, but knowing that he could temporarily imbue himself with super-strength would give him a great edge in battle, should the need arise.
The subtle smell of the cooking sea ferns told him his concoction was ready and he got up to go into the kitchen. The aroma was much stronger in there, but he grabbed a spoon and ladled some into a bowl. After an initial taste test, he determined that sea ferns made stew amazing, so he sat down in a chair and began to eat, contemplating a journey into Haven the next day.
Roleplay Literacy: Advanced Roleplay Experience:
Since 2005, so around 4 years.
Have you read the rules?: Yes Have you read the threads in the 'Great Library' section?: Yes
Vyra Administrator The Mother GoddessLet's take the roflcopter to the lolermoon! member is offline
[a.k.a » anne]
Joined: May 2008 Gender: Female Posts: 81 Location: The Immortal Realm Karma: 4
Re: Leaving / Returning « Result #7 on Apr 21, 2009, 11:51pm »
I wanted to apologize for the lack of activity from me; I got sick, then I had incredibly stupid work hours...then I was hired [IRL! xD] to do a commission, and..well, I'm just swamped. Plus, I've just filled out a FAFSA so I can try and go back to school again [though, that won't be until the Fall Semester. Sadly, while it seems far away, I know it'll be here before I realize. >.<]
I've still got big plans for Zathryn, but until I can get a moment to work on it, things are going to be dead around here for a bit. I've [hopefully] got Zabasaz working on some stuff for Zath, and I'm hiring someone to custom code the forum, so everything loads more smoothly, and is more dynamic in terms of design.
If you guys need me at all, send me a PM, or an email at kamiya [dot] kaoru [at] hotmail [dot] com. Or, if you have it, leave me a wall message / note on Facebook or deviantArt. I check all three of these daily. Or, leave me a message on IM.
Cheers, and I hope to be active again soon. Once again, I'm so sorry!
Like many from her race, Kali stands at a reasonably tall height of six foot one, making her slightly taller than the minimum for her race. Her height is something she actually enjoys using on a day to day basis. Kali uses her height to her advantage, helping out people that can't really see over other things, or helping them reach things they can't quite reach because they're not quite the proper height to get what it is they want.
Despite being as tall as she is, Kali is light on her feet, allowing for her to run at vast speeds, and to travel quietly without someone knowing she's around. Although Kali moves easily and freely on the ground, she prefers to be in trees, moving from one to the next without much effort. She prefers the highness of the trees, the ability to look down on others without them knowing she's truly there unless of course they somehow catch her. Being in the trees has other advantages as well, like the ability to sneak up and jump down on an member of the enemy before they catch you. The only thing anyone would have to work past of course would be a fear of heights.
Another trait that Kali possess as a mark of her race is her long hair. Her hair is a rich chocolate brown tone, shining lighter in some portions when the sun hits her hair, giving her the look of natural highlights. Extending to the middle of her back, her hair as a natural straightness to it, only showing a bit of a wave towards the tips where they flare in different directions giving her a slight split end appearance. She doesn't use anything to hold back her hair, so it's no surprise when strands of it fall into her face, although it's almost always the small hairs that are too short to put back into anything. At times though, Kali does pull the front portions of her hair back at the sides and holds it along the back of her hair with a tie she has made from some of her favorite flowers and wood from her favorite tree which grows near her home.
The most noticeable feature of the young she-elf's face would be her eyes. Two shining pools of blue, her eyes are a bright blue shade, shining brightly even in the dullest amount of light. Her eyes, unlike her parents grey eyes, are something that she doesn't pull from them but from their parents, making it appear as if the color skips a generation. The rest of her face dawns a small and narrow nose, resting above a pair of light pink slightly pout-shaped lips. Her face is clear of any blemishes or scars, making her glad for once that any cut she got on her face as never shown up in the form of her scar.
The young elven's body is slim but strong, showing off her athletic side easily. Her arms are strong yet thin but not too thin. Her stomach is flat due to her careful diet, and her legs are long and thin with just a little bit over the normal amount of muscle within them. Her overall skin tone is a pale milky white, showing up any differences on it easily like the tattoo she has on her arm which she received when she came of age.
Her clothing shows off the earth tones that surround her almost everyday. Her tops are usually long sleeved with a slight point at the top part of the end of the sleeve, pointing towards her fingers. Her tops are a dark shade of green with a slight v-cut in the top but not enough to show anything other than a necklace her father carved for her mother shortly after their marriage. She wears it in remembrance of them. The lower half of her is covered with dark green or brown pants, covering the tops of a pair or brown or black shoes, although she wears black more than the brown.
Her most dominant weapon is a bow that her father gave her. Carved into the bow is a simple flower design mixed with a vine detail, matching her favorite flower bush. The arrows are kept in a quiver that's specially designed to fit her body form to lay against her back. When not using these, she uses her magic skills, but she much prefers her bow and arrow.
History:
Born to a pair of Alyvarans, Kali was raised around healers and archers, although she was found more often around the later. Her passion for archery stared at that young tender age, and it was because of that, that her father, an archer himself, had to keep his things away from her in fear that she would hurt herself. Her mother on the other hand, a healer, devoted herself to taking care of the little child and teaching said child how to become a healer, not wanting her daughter to divulge herself into such a dangerous activity like archery. Her mother thought archery was a practice that shouldn’t be taught to her daughter, that her daughter should learn something more productive, more helpful like healing. When she was old enough, the young child’s father took her out one day and gave her a smaller version of his bow and arrows. With great anxiety, the young girl pulled the string of the bow back and sent the arrow flying, hitting the target just about dead on. Since then, the girl has practiced her archery intensely, learning a little bit of healing on the side from her mother, however, her desire for archery was beginning to overpower her small amount of ability to learn any healing at all.
As she grew, Kali shifted from one bow to the next. Her love of archery never changed though even if her bow did. Her mother tried to get her to come back to the house more so she could learn more healing, but she didn't want to. To her, healing was something that although it was necessary to learn, it just wasn't something that she would enjoy herself. She preferred being outdoors in the sun with her bow, listening to the arrow as it soared through the air to the target. Her mother just couldn't understand that, couldn't understand the joy that those precious moments brought to her.
When her parents felt she was old enough, she was told to put her bow aside in favor of magic. Although she was skeptical at first over whether or not she'd actually enjoy learning this, Kali went along with it anyways. Kali learned all her parents could teach her in the ways of Abdjuration, Divination, Illusion, and Enchantment. Kali did well in her teachings, but she found herself unexpectedly wanting more, wanting to learn more than her parents could ever give her. So to satisfy her desire, Kali went out on a little quest of her own to learn from the other Alyvarans, hoping to find someone that knew vast amount more than her parents. It wasn't until her last few days before she turned around that Kali came upon someone that was much older than her parents and was willing to teach her for a price. In return for her teachings, Kali helped the man around his home, doing things for him that he couldn't quite do on his own.
Kali returned home not only as a more gifted woman, but also as a more full grown woman. At the fresh age of a hundred, Kali was now of age and ready for the mark of her people. After receiving her tattoo not only with the mark of her people but also of her family, Kali now felt more grown-up, that she was now more mature than anyone that was below her which was true. She was eager to show herself off to her more younger friends and she did, making them more jealous of her than they were before.
Years past after that, and it was shortly after her hundred and twentieth birthday that her parents died around the age of three-hundred. Heartbroken, Kali lived on her own, taking over residency at her parents home. Although it was hard at first, Kali adjusted to living on her own and has made the best of it. Now that she's on her own, she has more freedom to come and go as she pleases, not having to worry about reporting to someone each and everyday.
Personality:
More than anything else, Kali is a tough soul, although she's hard to upset like many in her race. Her anger is hard to provoke, however, that doesn't necessarily mean that isn't it possible. Once provoked though, her anger is unruly, like a fire set out upon a forest of trees. Unforgiving at times, Kali can be stubborn about giving people second chances. She doesn't really believe in second chances, and she believes even less in third or fourth chances. Kali has learned through the years that giving people chances just gives them more of a chance to hurt you, and Kali isn't the type to allow anyone to do that.
Although she has a strong soul like many in her race, Kali is still as soft-spoken as the rest of them. Her words, although soft to the tone, can be piercing when necessary. Although most times her words are words of wisdom, Kali does have times when she can use her words to hurt more than to help. She doesn't really like to hurt others though, but if she's provoked enough or pressured enough into doing so, she will even though she'll feel more than guilty about the entire thing. The guilty part is one of the main things that she hates. She hates feeling guilty, it always makes her feel more lousy about a situation if that’s at all possible. Because of her guilty-side, she feels more inclined to apologize which cancels out her belief of not giving people more chances. She ends up having to ignore the desire and hope instead that they apologize first even though there are some cases where that doesn’t happen.
Kali hates being the center of attention. Her hatred of it is what keeps her from meeting new people. Whenever you meet someone, you’re automatically brought to their attention which in some way is like being the center of attention, their center of attention which freaks the young girl out sometimes. She prefers to stay along the sidelines in hopes that she’ll just be ignored. It turns her into a wallflower at some points, making her seem a tad bit off from how she really is. She tries to prevent all of this from happening by meeting this person away from others so she doesn’t have to worry about becoming the center of attention for a vast amount of people and she only has to deal with that one person. It helps at some points, although she prefers just avoiding new people altogether but that isn’t really possible.
Role Play Sample:
The air was cold but the young elven hardly felt it where she was. High up in the trees amongst the leaves and branches, a young brunette Alyvaran sat on one of the branches, perched delicately so she wouldn't fall one way or the other. No one knew she was up there, no one needed to know. After the death of her parents, it wasn't required now for her to tell anyone whether she was coming or going and for how long. She was now allowed to live her life with the freedom that she desired for most of her life. She was free now to climb as many trees as she wanted, and to practice with her bow whenever she felt like it. The freedom that she desired for so long was sweet, but the sadness she felt at the loss of her parents was still quite great, after all, her parents left her only a few months ago. It was because of the pain that she now found herself ihigh in the trees, wishing to be away from others.
Well, that wasn't the only reason. Her other real reason for vanishing into the thick of the branches and leaves was purely because she couldn't take the neighbors anymore, although more the boys than anyone else. It seemed that once she had gotten back from her quest to find someone to teach her Arcana, she had more of the local boys attention on her than before. Although most girls would relish the idea of having so much attention on her, Kali was quite the opposite. Kali hated being the center of attention, and that's exactly where she found herself. The center of these boys attention. They wanted to propose to her, to help her with gardening, to help her around the house with a few repairs, to just spend time with her. Now Kali wouldn't have minded if the later option was the only one they had in mind, but she knew deep down all they wanted was some pretty elven to call their own, and Kali wasn't ready to settle down, at least not yet anyways. She was far too concerned with being free and living her life out in the world that she hadn't quite discovered yet instead of being stuck to some elf that only cared about appearances and nothing more.
Her thoughts shifted at once upon hearing a small snap of twigs below her. She shifted forward slightly, her legs dangling on their own accord below her. She peered into the dark bushes below, using not only the last remaining light of the setting sun, but also her keen observation skills to find out exactly who or what lurked below her. Unfortunately, she saw nothing, just bushes and more bushes. Giving up for the time being, Kali turned her head and looked out through the openings in the trees towards the setting sun. The clouds were dashed with rays of pink and yellow with just a soft hint of purple. It was like a painting with just a change to it when birds flew by, making their mark on the canvas before disappearing once more. It was breathtaking, and Kali was sucking it all in when she was interrupted once more by the noise below. Snapping her head towards the ground, Kali searched hard, looking for the source but like before, she came to the same conclusion of nothing, however she refused to let whatever this is to get away.
Reaching behind her head, Kali pulled her bow from her quiver and held it in her hand as she climbed down from the tree before shortly jumping to the next one to finish her descent. She dropped silently into the bushes next to her, creeping towards the bushes she had been staring at previously, drawing an arrow from her quiver. Kali pulled the string back and jumped from behind the tree, posed and ready to fire at the first thing she saw. She had been expecting to find either an elf like herself or maybe a horrible creature, but no, this time she found nothing more than a small creature trapped in the branches of the bushes.
Kali sighed deeply, lowering her bow and replacing both her bow and arrow to her quiver. She kneeled near the helpless creature, and helped it become free from the bush. Once it was, the creature took off quickly, probably more scared of her than anything else. Shaking her head, Kali rose from where she was and began walking further from Alya, not truly knowing where she was going, just going where she felt she should be.
[M] Lokust the Red « Result #9 on Apr 5, 2009, 3:57pm »
Name: Lokust the Red Age: 30 Profession: Warrior Arcana Use: None. Arcana Skill: Simple Arcana. Appearance:
In a general sense, the Taidran Lokust is highly befitting of the title, "the Red." While the title was inspired by a different concept, Lokust seems to favor the color red as is evident in his overall attire which is predominantly consistent of the colors red and gold. In fact, most are apt to thinking him more of a merchant of a gaudy noble with an over-florid sense of fashion than an actual practitioner of hand-to-hand combat, but Lokust has the goods where it counts.
He wears a red tunic with golden trim and a hauberk of sturdy yet light mithril underneath, concealed cleverly by a layer of padded silk also dyed red and adorned with a golden lace-pattern across his chest and back, the latter of which is concealed by the tunic but not the former. A sash keeps the loose tunic on his body despite it being loose and open, giving him an overall exotic looking appearance. Underneath his hauberk he wears a form-fitting red shirt with long sleeves that cling to his muscular arms all the way up to the wrists, where his hands are gloved also with red leather. He wears plated mithril vambraces on his forearms and another set on his upper arms, of course stained red with a golden outline. The forearm pieces are round and one must dive their hands through them for them to be equipped, whereas the upper arm ones are two separate plates on top of and below the actual arm that are strapped via a golden-painted reinforced leather strap on to keep it securely in place. The forearm pieces come with two golden tubes each made of some chrome-like metal attached securely, both as a means of protection and to contain some goods, namely maps, scrolls, and whetstones.
His tunic flows down enough to conceal some of his lower body like any would, but he wears a set of mithril ringmail on his legs for protection with red, padded silk over giving it a puffy appearance paired with his muscular legs. On his kneecaps, like on his arms, are a pair of plated mithril legguards also stained red and outlined gold and he wears a set of rich leather boots that, predictably, match his overall color scheme.
Most strangely though is his choice of headwear. His neck is concealed by the padded silk-covered mithril armor on his chest with a taut golden lace on either side keeping it standing firm, but his entire visage is veiled from site. He wears over his head and face a thin red cloth tied securely to his cranium and the lower portion of his face, making his robust chin and nose only slightly visible. Over his eyes he wears a silver visor with a thin but long strip of ruby embedded in the opening where his eyes would look through.
The ruby is arcana-infused, giving it magical properties that assist him in conditions of poor visibility. It adjusts to take in a wider spectrum of transverse waves when his vision is impaired, detecting such settings via an arcane dampener on the left side and an arcane amplifier on the right that coordinate to affect the visors settings. In lowlight scenarios he can see as if he were using a Nighteye spell, but his vision is tinted red instead of a more purple or blue color. It also serves to reduce transverse waves from bright sources of light, allowing him to look at the sun and to resist sudden flashes, and it even gives him some ability to discern silhouettes in smoke and dust clouds. The visor cannot, however, allow him to see invisible things or things otherwise obscured from view.
The way Lokust is garbed, he shows absolutely no skin unless barefoot which is sometimes a combat preference. His skin color is light, however, and he would easily gain a mild tan were this opportunity not wasted away by his choice of concealing garb. His hair is rough and brown, usually kept tightly pony-tailed to agree with his headwear and otherwise reaching a length that almost touches his neck.
He has three weapons, all of which are holstered on his back. In a red-dyed leather strap across his chest, he keeps a gigantic two-handed sword edged with black obsidian and a handled adorned with pure jets and given enhanced grip by rough straps of leather twisted and attached via adhesive to the handle, making it airtight firm. The weapon is so big that in untrained hands it likely could not even be lifted, it comparing to the six foot man's height himself. He also has a pair of steel short blades with ornate golden hilts sheathed in criss-cross scabbards also on his back over the larger weapon's container, and their pommels bear red fabric strings with puffs on the end similar to a lion's tail for decorative effect both in and out of combat.
Lokust also wears a cape - it matches his outfit without flaw. It is red with golden outlines and intricate designs in, you guessed it, gold all over it. It depicts images of lions and dragons warring in the sky, an image that seems to lack any meaning other than to look pleasing to the eye. He chooses not to wear it in combat - capes are but a hindrance.
As mentioned before, the brown-eyed Lokust is six foot tall and weighs about two-hundred pounds, a testament to how muscular he is. It takes strength to be a competent warrior as well as dexterity and awareness, and he prides himself possessing all of these traits. His muscular nature is somewhat visible through his odd attire, and he seems well at home within such regalia even under a scorching hot sun, provided he has enough bathing opportunities to keep his hygiene in good shape. Overall, if one got a look at his face, he is a somewhat attractive gentleman, but his demeanor is so unrefined and lacking of chivalry that is difficult to view it in its purest form.
Lokust was born Zabasaz Volgarius in the farmlands that dot the vast and fertile prairies south of the Xilanrian Mountain Range. He was born to his father Domal Volgarius a year before his younger brother, Viron Volgarius. His father, a man who aged quickly from a life of perpetual hard work, owned a farmer on the prairies for the later half of his life. Unknown to his two sons prior to their departure from the veritable nest, Domal was an accomplished military officer and combatant in the Taidran Army, accomplished in that he was the sole responsibility for the capture of much territory.
This is the means by which Domal came to own such a vast farm, and also so many scars. It is all the genetic reasoning behind Zabasaz's inherent skill in the art of combat and warfare, but his childhood was bereft of any martial experience up until the age of fourteen. As the young man grew, he and his brother obviously were tasked with helping their rapidly aging father to maintain the farm and make sure the harvest would allow them not only to afford new features to ease their lives on the farm, but to allow them to purchase books with which the two brothers could be educated.
Zabasaz was much less proficient in the fine arts of cultivation, reaping, and animal caretaking than his young brother by a vast margin, which was a frustrating and depressing reality he faced every day, being the sole reasoning behind any failure on the farm's part in almost every incident, if his protective father who pitied his plight could not hide that such was the case, at least. It was frightening to Domal, as a father, to have a son who he was afraid could not find a place to fit into the great puzzle that is the Realm of Zathryn.
At age fourteen, these fears were both put to bed and affirmed, in a manner that gave Domal the most mixed feelings he had experienced in his life. The prairies of Taidra, in the southern portions where Domal kept his vast farmland, were dangerous places for one who had not the means to protect their crops and animals. Over the course of the season they had lost several crops and horses, and so when the evening came where they set the trap and it was sprung, Domal became acutely aware of how dangerous these thieves could be.
With his sons with him for company, he sat in the middle of the stables with his sons sleeping on a sheet over the hay when the rogues broke the lock and burst in. He expected one or two, but there were four - and all of them were armed. Rather than fleeing, too, they viewed this as the best opportunity to do away with the land owner for veritable free reign over his crops and perhaps his wife. Foolish, perhaps, stopping production of what they made a living off of just to make a better haul in one incident, but then they were resorting to thievery after all, a sure sign of being inept in anything more productive to society.
Domal stood and lifted his officer's longsword which he told his sons was a gift rather than a tool of his prior life and urged them awake and to flee. He regretted involving them - but their mere presence he suspected would had driven off any would-be thieves. He didn't quite expect them to be apt towards brutality.
The thieves approached Domal warily and their showdown was slow-paced, as Domal showed aptitude for combat that made the thieves reluctant to attack without good timing and coordination - which came, eventually. When Domal finally mortally injured one, the other three took the opportunity to attack, and while Domal struggled to maintain his defenses, the onlooking sons Viron and Zabasaz had to act.
And so Zabasaz did. He was stronger than his brother, even if lacking the proficiency in managing a farm, and grasped for anything he could throw. The very first throw got the message across - he took a stray horse-shoe and struck one of them clean in the head with it from a broad distance and the other two reacted with momentary confusion that proved perfect for Domal to regain footing and dispatch the criminals.
The incident itself wasn't as important as what it did to Domal. It opened his eyes - he was expecting his son to become a farmer, to manage this plantation when he passed away. And yet his son had refused to flee, and instead showed a warrior's tenacity in confronting danger with unwavering resolve. He could not deny what was within Zabasaz's blood. His son was like him - his son was a warrior.
For the next few years, he trained his sons in the art of war solely for the possibility of that occurrence of hostile rogues one again, or so he tried to trick himself into believing. Really, he couldn't help but to let his prior life spread to them like a contagious pox. In time they both came of age - Zabasaz eighteen and his brother seventeen. It was then that their father could not stop them from leaving the nest, and so he at least helped get them started.
Domal forged them each a sword, gifted them with bows and quivers of arrows each so they could hunt on their journey, and gave them objects by which they would make the trip, such as a compass, maps, and the pots and whatnot that they would need to feed themselves off of the lands.
The rest of Zabasaz's life is mundane - he became good at swordplay through his training with Viron during their journey as well as archery because it was the means by which they captured food.
Zabasaz's story continued when he came across the city of Haven. There, he invested much of his time in exploring the interesting items created via Arcana called 'Artifacts.' His first interesting artifact finding was the Ruby Visor that he possesses now - but gaining such a whimsical item did not come without a price. Zabasaz Volgarius is not a wanted criminal by any societal standards, but he is hunted by bounty hunters as well as eager members of the Mages' Guild who seek to claim glory and higher standing by taking him down.
The identity Lokust the Red is one of his means of eluding such individuals to minimize the potential of taking lives when he, truly, is the villain, the thief, who made the enemies and started the conflict. Lokust is renown for his combative exploits in Zathryn thusfar, and is currently making a journey to Rukka where he has been summoned by the Chancellor's court for a special assignment for his 'beloved country.'
Personality:
It is said that of all races that reside within the Realm of Zathryn, Taidrans are by far the most arrogant. Lokust lives up to this tradition.
Lokust is reputed for his overpowering one-handed sword stance and his inherent mastery of many forms of martial arts. The shéquán style, Ashen Hand, wasp's nest style, he could teach them all. A prodigy of warfare, Lokust's arrogance in and out of the combat ring is potent and difficult to ignore. Therefore, in almost any scenario where there is potential for a fight and sometimes in scenarios where there isn't, he is eager to get into one, whether it be a sword fight with lives on the line or a simple man-handling in a bar.
This causes obvious complications. Even if he is skilled at various forms of combat and at such a young age, he is still unable to do anything if he incites the rage of guards or locals and ends up cruelly outnumbered. He has many scars despite never having served in any actual war as an actual soldier, as well as having experienced incarceration time on numerous occasions. Such experiences have left him hardened and cold, conditioning him to understand that mercy is to be used sparingly, not liberally.
Lokust has a vivid sense of humor, and to be honest sometimes he thinks his humor is wasted on individuals who just can't understand it. He also had a tendency of thinking only about himself when it comes to a conflict - he makes ultimatums but has absolutely no ability to comprehend the standpoint and feelings of the opposite side.
Lokust is also highly protective of his brother Viron and anyone else he lets close to him, although he is cold enough to let that happen very rarely. An emotional brick wall, he shows psychological signs of resentment and anger and reacts violently when people who cannot help themselves are threatened, most particularly his brother. While an admirable trait in some eyes, he takes it to an extreme where it loses all sense of righteousness.
Lokust's life and mind are a chaotic torrent of uncertainty and he is certainly one who isn't without his abundance of quirks. He lacks any sense of chivalry and has a warped sense of honor, which makes it difficult to get off the streets or find any employment. He is good at little other than combat, and relies on wagers and martial arts tournaments to pay his bills as best he can, as well as favors from his brother Viron who has a much easier time blending into society wherever they go.
The only respite Lokust finds outside of combat is the great outdoors. Lokust fancies travel and a good journey, and so it isn't often he stays in one place. His nomadic lifestyle is something that only Viron can tolerate, as well as his temper, and so he hasn't made many friends or intimacies in the twelve years he has been away from home.
Role Play Sample:
The prairies of Taidra and the Haven territories were difficult to tell apart to the untrained eye. Fortunately, Lokust's eye was quite well-trained. He learned survival in the best way one could - from surviving. Of course, surviving in the wilderness and surviving in an urban setting were different. Lokust could find the berries, track the animals, make the traps, and sleep on a full belly with minimal tools available to him. Survival in a city was much more complicated, especially for someone like him. Reputations didn't exist so heavily in the middle of the prairies as they did in a city, especially when knives cannot be avoided during one's sleep.
Covered in red and gold, Lokust was a florid banner much less regal than the clothes betrayed. It was late, the sun just disappeared over the nearby hill leaving the sky a glowing dark blue that giving him just enough illumination that his natural vision was sufficient. The moon was the reason for this - it shone bright this evening and the stars were already visible. The ground was a firm dirt, obviously having flooded in the past, and weed-like plants stuck up about two to three feet high within leg's length from one another, but they weren't necessarily a hindrance. In the distance he could only see more prairie, and it was a sensation that he lived for.
To behold the next sight that the great outdoors possessed.
With him was Viron, and they went almost everywhere together. Lokust had to leave Haven, and so Viron decided to come, too. Lokust felt a little bad, but then he didn't know what went through his brother's head. He figured that he just tried to avoid thinking at length about what his relationship with Lokust cost him - that likely made his life much easier. Lokust loved the company but he still felt bad to pull Viron away from Haven. He was making a fine living there and had a future, then Lokust went and made the wrong enemies. Perhaps he should take his brother's method to heart and think less about it. It would likely save him a lot of grief in the long run.
With the prairie before him, though, he reflected to the question his brother had asked him a half hour ago. He hadn't answered it - it was simply quiet from then, the only sound communication to each other that they were keeping pace with one another being their hoarse breaths.
Where are we going next?
When Lokust didn't answer that question, it meant something. He imagined Viron had picked up on that already. He didn't know.
That was a figurative concept this time, of course. Lokust did know WHERE he was going, but he didn't know WHY. Not knowing why was the same as not knowing where - for if you went somewhere without purpose, most often you simply went nowhere. However, there was always that small chance purpose would find you.
He looked back at Viron, wondering about his expression. What he saw was what he likely expected, but he answered anyways.
"Rukka."
He didn't expect Viron would ask why. It was quite clear that neither of them had the answer to that question. The setting sun implied the end of a journey, but even the sun could not shine clearly on the path that Lokust walked. This was but the beginning.
Roleplay Literacy: Advanced Roleplay Experience:
Extremely experienced role player with ten years under his belt, if you have heard of the Realm Online, I began when it was fresh.
Have you read the rules?: Yes Have you read the threads in the 'Great Library' section?: Yes
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